Thanks for another update, it's always good to see.
Have you run RSOP on the machine or use Group Policy Result Wizard in GPMC. Replace isn't ideal bandwidth wise as every 2 hours all computers in the scope of my GPO will be copying these files across the network I only the GPO to do it if the destination doesn't match the source.. Replace does work, however if the file source doesn't already exist then the file can't be updated. I understand and do not take any offense to comments.
The Update action at least creates the file and then ... Text and Messages can come across in a weird way and you have to look at them with a clear mind.
The Reboot/Repair sequence is now able to repair powerplants to restore full functionality - Updated Pluto and Charon to use rocky template rather than icy - Tidied up our display of 'pending' and 'recovering' states in the reputation tab - Community Goal "How To" Box displays as boxes when in russian fixed - GUI rendering optimisations - Reduce station rate of fire, but increase per shot damage to compensate - Optimisations for star searches - Fix binding GUI not allowing us to bind axes that don't already have one - Fix for flickering white square in starport - Fix for mining lasers not having gunsights (includes Torval's Mining Lance) - Added more chatter line variety - Fix for supercruise island merging - Add chatter to provide reason for security ships attacking player - XBox One: Added a new error message for being unable to join the squad because the *game* is full - Xbox One: Fix an issue with joining a friend's in-progress game that you just left - Optimisations for scanner rendering - Better shuffling of map choices for CQC - CQC Loading screen to replace the spinning ship model - Cannot check Scoreboard During Killcams fixed - Add speaker icon in CQC lobby to show who is speaking - Speculative fix for some stuttering in supercruise seen on Win10 machines with AMD graphics cards - Add ability to mute a player in the lobby - Fixed Power's control page text cut off - Damage tweak for the CQC rapid fire cannon - Optimisations for power distribution management - Player allied with opposing Power didn't get bounty when firing on a player allied with system's power fixed - 'Cargo scoop' indicator light wrongly labeled 'Landing gear' fixed - Fix for CQC back lighting being inconstant with angle - XBox One - Add rich presence even on the main menu - Improved spawn point generation for CQC maps - Fixed hitcheck on the pipes around the central area of objective towers - No visible timer during CQC match fixed - Show the killer pilot name in respawn menu, don't show anything if we don't have a killer - OSX: Fix for custom mouse cursor sometimes disappearing, particularly on lower-spec machines - Repeating Dialogue When Being Asked to Accept Alternate Mission Parameters fixed - Xbox One: Fix microphone state not being shown correctly - Fix inbox message contract elements for delivery missions - Update how conflict scenarios are generated, and the triggers for scenario generation: - Multiple wars/civil wars in a single system - Remove some oddities in wars spanning several systems - Wars between non-controlling factions are allowed and will co-incide with scenarios generated by the controlling minor's state - Update the logic to trigger a rebuild of scenarios to watch and make use of the last changed seed, along with the ability to generate zero scenarios - Should fix several cases where scenarios should show but don't (though the case of zero planets in a system still causes problems) - Fix the occasional insanely large amount of time spend in the advance of matchmaking lobby - Xbox One: Re-enable access to Friends Management for Silver accounts - Made low colours the same as normal colours for large icons on the scanner in CQC - CQC prestige button now available when rank 50 - Added error messages for a number of CQC invite error scenarios.
- Already in the squad you were invited to - The other squad is closed - The invite was not yours to accept!
Actually I don't quite get why you're complaining about that at all?