Done the code for creating the progress bar,but the bar is not getting decremented.
Here is the code private float load Bar Progress = 0.0f; private const float load Bar Speed = 0.25f; public Texture load Bar Texture = null; void On GUI() // Use this for initialization void Start () // Update is called once per frame void Update () To normalize a value divide it by the maximum amount allowed.
For your Health, you can ignore the clamp and set I do in the beginning.
Xperl health bar not updating
I was told the widget would need it, but if it work without it, then that's fine as well.
You can use it to reference the variable in the widget more easily now at the least.
After you create your widget, you can set the User Widget variable to the return value of the Create Widget node.
This will allow us to call up the widget later to set the Progress Bar.
Than go to the Progress Bar and on the right search for "Percent".